Alrighty, so, I'm working on a bunch of stuff, modeling another character, upgrading a rig to an old character for animations, and also editing a time lapsed modeling video for Simon Petrikov.
The new guy I'm modeling is this skeleton dude! I original drew him up 2 years ago and kinda forgot about him, anyways I think he looks cool and would be a fun challenge to model!
I'm currently re-rigging this dude! He's getting a more advanced rig for animations, cuz I plan on animating him duhh. His model is also being adjusted to look closer to his 2D counterpart! The rig is almost finished, he has his usual IK and rubber bones, but now also FK bones, foot roll mechanics, smoother spine bends, hair control, squash and stretch capable head, poseable dot eyes that stick to the face and can move all around, and a couple drivers for animations.
Right now, however, the facial rigging is kicking my ass, I want his mouth to be really expressive and be able to get exaggerated when it needs to, but it's so complicated to set up. I've only rigged a face once and it wasn't that good, so this is going to take a while.
I'm hoping to get the Time lapse video done pretty soon. Looks like I spent a total of 8 hours modeling him which should be a relatively "short" video for me to edit once its sped up but it might also be missing some chunks cause lately I've just been forgetting to hit the record button, hopefully its not missing a ton.